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U. Rahmi et al. · Development of Blended Learning Content to Increase Learning

               Engagement in Higher Education - Universitas Negeri Padang, Indonesia





               Table 14
               Paired Test Calculation Results

                                               Paired Di erences

                                                              95% Confidence          t      df     Sig.
                                   Mean       Std.    Std.     Interval of the                   (2-tail
                                            Deviati   Error      Di erence                         ed)
                                              on     Mean     Lower     Upper
                Pair   Pretest -  -28.341   20.883   3.261   -34.933   -21.750   -8.690    40    .000
                1      Posttest






                       From the tables above, it is known that the value of Sig (2 Tailed) is 0.000
               <0.005, it can be stated that there is a significant influence from the application of

               varied content in the blended learning environment by students before and after
               application. On the other hand, the students who learned using the LD and learning

               content developed in this project have better learning outcomes compared to the
               result of the previous test with students not using the blended learning design and

               content. Therefore, it can be concluded that improved learning outcomes can be

               achieved by using LD and learning content that is created by the educators. It is
               also shown in existing research that students' absorption of lecture material is

               higher when studying in a blended learning environment (Bentri & Rahmi, 2016).



               Sustainability & transferability

               Technology-based learning activities have great opportunities in future learning.

               Learning activities with technology integration such as LMS in tertiary institutions
               are increasingly needed. This is caused by changes in the way students learn to be

               more independent in gaining knowledge. The design of blended learning-based

               learning activities is an activity that will always be needed in creating more
               interactive and dynamic learning by students in the future. Therefore,

               sustainability in the design of learning activities is also supported by the
               development of content that is in accordance with learning objectives and supports

               increasingly developing technological features. Blended learning activities through
               cross-tertiary institutions in Indonesia are also promoted by the Ministry of


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